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Знакомимся - новые враги!
happyhippy28Дата: Пятница, 06.06.2014, 19:49 | Сообщение # 1

Страна: Российская Федерация
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Голосования отгремели, страсти улеглись, разработчики взялись за работу. Когда ожидать поступления в ассортимент новых врагов и в каком качестве - боссов, уникальных юнитов или еще как-то - пока никто не знает. Но ладно, сейчас огласим список победителей!

Manic Grineer (Kadabura) 
Spoiler Name Suggestion: Manic Grineer 
  
Behaviour: 
Manic Grineers are unusually aggressive melee soldiers who act solo, dropping down from above to ambush their prey. Subsequential clonings have weathered the minds of these Grineer variants down, causing them to attack relentlessly with no sense of self-preservation. However their ties of camaraderie seem strong as they wear the masks of their fallen clone brothers on their backs, and perhaps if the Manic is lucky enough, the helm of a fallen Tenno target. Their high attack and speed make up for low shield and armor, and while they shouldn't pose too much of a threat to a composed player or group, an unsuspecting Tenno may be in for a bad time if caught off guard. 
  
Attacks: 
Ground Pound: similar to a Tenno's, will stagger/knockdown players if Manic Grineer lands on/near them when falling from above (one time attack when spawning) 
  
Charge: the Manic Grineer will charge straight to a selected player, knocking them over and clawing at them until the Manic's shield is broken to knock them off. Knocked down players can still shoot secondary weapon as if they were bleeding out, but will not need to be revived once the Manic has been pushed off, so the enemy type can still be in solo runs. If the player is quick enough, the Charge attack can be avoided. 
  
Attacks mainly with hand/fist melee weapon if not Charging. 
  
(After re-reading this, I realized the attacks are kind of like the Charger + Hunter from L4D meets stealth guy from Payday 2, hah!) 
  
Environment restrictions: 
Only appears where there is overhead space to drop down from (like a hangar); not in hallways or singular rooms.   
  
Art: 
 

Riot Moa (Volkovyi) 
Spoiler   
Name Suggestion: Riot Moa 
  
Behavior: Riot Moa spawn upon the first detection of Tenno, then later lock-downed areas, and various hallways and corridors, however they can be found in other circumstances irregularly. Their main purpose is to block the Tenno from advancing, with either heavy artillery fire or physically bashing the Tenno back if they get within melee range. While in walker mode they can only walk, being unable to run or maneuver easily. It primarily walks only to relocate. 
  
Attacks: While in walking mode, Riot Moa can only attack with their back-mounted cannon. When taken position in bunker mode the Riot Moa can attack with both the cannon and missile artillery simultaneously and is its main form of attack. If a Tenno were to attempt to melee the Riot Moa whilst in bunker mode from the front, the Moa will bash the Tenno away knocking them down. Specific points on the Moa must be attacked to kill it, its riot shields are impenetrable but not its body. 
  
Environment restrictions:  Various man-made tile sets. Won't be found earth/land-bound. Any mission type. Uncommon enemy. 

  
 
Juggernaut (SilverBones): 
Spoiler Name Suggestion: Infested Juggernaut 
  
Behaviour:  The massive, lumbering form of the juggernaut moves with unstoppable momentum, not fazed by gunfire or obstacles. When it spots its prey, it will try to maintain distance to use its artillery-like attacks, resorting to using its huge arms only when pressed up close. Although big and hulking, the juggernaut is in fact highly intelligent, using timed attacks and maintaining distance to support the rest of the horde. Although it is tough, it is incredibly cumbersome, and is vulnerable to fire in the open part of its back. 
  
This means that maneuverable Tenno have a much better chance of doing damage to the creature from above or behind. Careful maneuvering is needed, as the Juggernaut will protect itself from the front and sides with its physical strength when pushed. The creature itself is coated in hardened plates – an effect of the technocyte virus on its hide, making it practically impervious to all but the most accurate attacks from range. 
  
There is a hint of malice in the Juggernauts movements that is not present in other infested, maybe due to the bulk of assimilated material needed to generate such a creature. 
  
Attacks: The Juggernaut has two primary attacks; 
  
Venom Bombardment – By hunkering down, the Juggernaut opens the huge maw on its back and vomits out a biological explosive which sails through the air towards the target. Upon reaching a close distance, the organism explodes, raining down acidic fluid like an airburst strike. This effect is similar to Hydroid's Tempest Barrage, so staying in the area of effect can be deadly, requiring the targets to move. 
  
Slam – By rearing up on its hind legs, the Juggernaut comes down with its arms, slamming into the ground and knocking targets around it to the floor. It then follows up with various, heavy strikes from its limbs to take down aggressors or back away to start using Venom Bombardment again. 
  
As a reactive attack, the Juggernaut will start venting poison (like an Embolist cloud) from its mouth when it gets down to 50% health. Although short ranged, it can cripple and even kill if the attacker does not back away quickly. 
  
  
Environment Restrictions:  The Juggernaut is huge. Tight spaces are a no-no. 
 
Такая ботва, народ. Ждем, ждем, ждем...
 
WarleusДата: Среда, 18.06.2014, 21:41 | Сообщение # 2

Страна: Российская Федерация
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Эмм,"песик" внушает уважение,на дефах теперь не так скучно будет,наверное.

Кликабельно* =)
 
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