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| Понедельник, 16.06.2025, 17:01
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Хей, хей, хей! Юниты Корпус на подходе! Новые арты, новые о
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happyhippy28 | Дата: Понедельник, 19.05.2014, 20:16 | Сообщение # 1 |
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| Ожидание убивает нас... Крупным калибром. Плюс, артов снова куча, но все как в "Горце" - "Остаться должен только один". Впрочем, не буду долго трепаться - лучше поделюсь честно спертыми вестями с дизайнерских фронтов.
Дальше будут тонны английской копипасты, кому интересно - читайте. Have fun! 1. Corpus Hive vs. Force Moa Corpus Hive (Kimerex) Spoiler Name Suggestion: Corpus Hive Behavior: Commonly seen with large groups of Corpus soldiers, these units preform two specific tasks. Recon and defensive response. The Hive generates a handful of small robots that seek out enemies and alert the soldiers of incoming threats. When in combat mode, the hive itself heads for cover and uses the smaller droids to generate shield wall cover (not unlike the Volt's shield) to protect its squad. The hive reserves a drone for itself to use when it needs cover for a tactical retreat. Attacks: The Hive itself has no attacks. The drones it creates could carry with them possible attack functions. For the most part they would be used to generate shields at will but they can find other uses as well. Radial blinds, energy disruption, and many other possibilities. Environment restrictions: The Hive goes where the corpus go. The drones they have may be altered by situation however. Art:
Force MOA (Choloph) Spoiler Name Suggestion: Force MOA Behavior: Greatly reworked version of AMBULAS for release in mass production, Moves slowly, but still mobile enough. Crewman inside is heavily protected by shields. Attacks:Has three types of attack: Integrated enhanced "Supra" with an increased ammunition in the right hand; integrated long-range plasma accelerator in the left hand (it shouldn't be used very often because of long charge time, but the area of the explosion should be average); can hit surrounding enemies with strong attacks using arms and legs, also can use shockwave ability as Shockwave MOA. Enviroment restrictions: Commonly spawns on DEFENSE or SURVIVAL missions, on planets (Earth, Corpus Outposts, etc.).
2. Corpus Saboteur vs Corpus Dingo Corpus Saboteur (deadgrin) Spoiler As a merchant cult, corpus always makes sure to protect and take what they want with the best equipment and trained soldiers money can buy across the galaxy. Enter Corpus Saboteur. These are elite chosen few women specially trained to handle any situations and factions. They are expensive but shows results, you can easily tell from their gadgets. So tennos, prepare to engage an annoying pain the ass corpus so far. Name Corpus Saboteur Behavior Seldom shows, but when they do show, they are within a group of crewmen complete with shield ospreys, and often behind a door. When saboteur enters, doors behind her locks automatically because of her ability to shuts doors and jams the hack puzzle (shows different puzzle every second) mini game when players try to hack and get rid of her by running past her. moveset a. When she see player's from a far, instantly deploys two wall mounted turrets from her back (see fig. 1) that fires lasers, but has hp like the ordinary surveillance ones. a.1. After deploying turrets, she then activates her barrier from her gauntlets (same as grineer and corpus barriers) and fires penta from inside the barrier. moveset b. When she see player's from a far, instantly activates laser from her gauntlets (same as the laser door barrier) that moves forward and chips almost 400 energy or shield. b.1. After deploying turrets, she then activates her barrier from her gauntlets (same as grineer and corpus barriers) and fires penta from inside the barrier. Environment As long as there is corpus that settles within the area, they also have at least 1 or 2 saboteurs hired to guard the perimeter.
Corpus Dingo (ValhaHazred) Spoiler And a quick reference of the Primus charging and its projectile. Behavior: In combat a Dingo will attempt to fire its Primus from a distance before charging into the midst of battle. It will attempt to get as many targets in turret range as possible. I picture Dingoes as moving similarly to the Big Dog robots from Boston Dynamics. They're a bit clumsy and lumbering but can move quickly in straight lines. Environmental restrictions: none. Dingoes are very tall but the Corpus made sure they could still fit through doors.
3. Nanotech Swarmer vs Death Aim Nanotech Swarmer (cyrax76) Spoiler Name Suggestion Nanotech swarmer Behavior Looks like the other crewman, but uses nanomachines in battle. The nanomachines appear as a black cloud around the corpus. Slow, but deadly. The nano machines generate a strong forcefield, so it doesn't take cover. The swarmewrs nano machine also heals nearby corpus soldiers. Attacks The nanotech swarmer only uses the nanomachines in battle. The nanomachines can transform into any melee weapon. The nanomachines also deal damages to the player when gets near to the nanotech swarmer. The swarmer can also send the nanomachines to a random player, the nanomachines keep dealing damage until it kills the player or the nanotech swarmer is killed (the nanomachines deactivates when the swarmer dies) Environment Restrictions None. Rare spawn.
Death Aim (TheOnlyTrueCat) Spoiler
4. Attono vs. Riot Moa Attono (Yuicne) Spoiler Name Suggestion: Attono Behaviour: Only appears after the alarm has been sound for 30 seconds. This is a Support Corpus military unit, normally used in large scale assaults or defence, the Tenno caused quite a lot of trouble lately thus these will be initiated once they're detected. Due to it's high-tech engineering, the suit is resistant against lightning elemental damage. Attacks: This is a support unit, primarily used/good against lightning Warframes and weapons. 1: A normal melee attack with huge knock-back and electric damage. 2: Shields allies in a Globe, with it an AoE lightning aura settles in, friendly corpus cannot be harmed by lightning elemental damage during the duration the AoE is active. There are gaps in between the shield plates so that it won't be entirely immune. 3: Creates a selection of small chest high walls for crew men to hide behind, a big pillar like wall in the middle where the Attono shields him self, and any projectile(s) from the inside fired out will have lighting elemental damage. Environment restrictions: Small corridors, Attono need good wide area for the “Globe” and chest high walls to be.
Riot Moa (Volkovyi) Spoiler Name Suggestion: Riot Moa Behavior: Riot Moa spawn upon the first detection of Tenno, then later lock-downed areas, and various hallways and corridors, however they can be found in other circumstances irregularly. Their main purpose is to block the Tenno from advancing, with either heavy artillery fire or physically bashing the Tenno back if they get within melee range. While in walker mode they can only walk, being unable to run or maneuver easily. It primarily walks only to relocate. Attacks: While in walking mode, Riot Moa can only attack with their back-mounted cannon. When taken position in bunker mode the Riot Moa can attack with both the cannon and missile artillery simultaneously and is its main form of attack. If a Tenno were to attempt to melee the Riot Moa whilst in bunker mode from the front, the Moa will bash the Tenno away knocking them down. Specific points on the Moa must be attacked to kill it, its riot shields are impenetrable but not its body. Environment restrictions: Various man-made tile sets. Won't be found earth/land-bound. Any mission type. Uncommon enemy.
Ниже вторая часть, а то шибко толсто получается.Добавлено (19.05.2014, 20:15) --------------------------------------------- 5. Cargo Moa vs. Corpus Invisibliss Cargo Moa (OscarIsPotato) Spoiler Name Suggestion: Cargo Moa Behavior: Wimpy. These enemy types only spawn during a non alerted mode. This makes playing stealth more rewarding. They will occasionally place an explosive barrel down right next to another explosive barrel and continue strolling along. When it spots a player it will abandon the cargo and quickly try to flee. This moa isn't built to be a hero. Attacks: None, only barrel placing. This is a simple Moa with a simple job and a simple life. But the real damage potential is the explosive barrels that players (or enemies) can explode. Along with that, the cargo platform can be used quite creatively to knock down enemies from a distance, to be used as a makeshift transporter, or even just a plaything for your friends to mess around in (glitch hunting probably. Sorry DE). Environmental Restrictions: (During connected mode) really steep staircases, inclines that require jumping, and super narrow paths, air ducts for example. Spoiler
Corpus Invisibliss (inthephonebox) Spoiler Name: Corpus Invisibliss Behavior: The Invisibliss is a female Corpus soldier specializing in covert disruption techniques. Her main role in combat is to confuse and hinder enemies, rather than dealing damage, though she will resort to open combat when necessary. To do this the Invisibliss utilizes a temporary cloaking field and an array of gadgets meant to throw off enemies’ perceptions. As soon as the Invisibliss is alerted to Tenno presence she will activate her cloaking device. This technology is not perfect, however, and so she will still shimmer when moving. On top of this, the force exerted by her field hitting the ground as she walks causes a trail of sparks as she moves. She uses this to her advantage by rolling a small cloaked ball (similar to Grineer commander’s grenade ball) which produces the same shimmering and spark trail effects. The cloak will not last for very long, and any damage taken while cloaked will disrupt the cloaking field. Should the Invisibliss reach her target undetected she will stun her foe causing them to stumble, take shield and energy damage, and cause their HUD malfunction (like walking through a Grinner sensor door). If detected she will engage with standard Corpus armaments. Attacks: While cloaked, the invisibliss can roll one or two cloaked balls, mimicking the effects of her movement in order to throw off her enemies. These decoys do no damage, but could allow the Invisibliss the time needed to close upon her prey. Don’t tase me, sis: upon reaching her target, the Invisibliss will fire a short range taser. While a Tenno’s armor is enough to keep them conscious, the taser is strong enough to drain shields and energy, as well as disrupting vision and accuracy (similar to a Grinner sensor door, but stronger and/or longer lasting). By this time, her cloak would have likely worn out and she will revert to using standard issue corpus tech weaponry. Should she be able to take cover, however, she may reactivate her cloak, allowing her to attack in near invisibility again. Environmental restrictions: The Invisibliss relies on distractions, and only spawns in larger groups of enemies (say 5+). She prefers areas with cover. Art: Picture a Corpus version of Yelena from Deus Ex: HR but in a sleek silvery/cyan jumpsuit with some traditional angular metal decorations and a Corpus helmet that somehow suggests femininity.
6. Corpus Conduit vs. Corpus Mercenary Corpus Conduit (Ampere) Spoiler Name: Corpus Conduit Behavior: Utilizing MOA legs to tower over foes and demonstrate startling combat agility, the female Corpus Conduit is highly aggressive, charging headlong into whatever enemy she currently has in her sights. Beware her prods, Tenno. Attacks: Using the long reach of a Prova Pike to compensate for her augmented height, the Corpus Conduit is capable of performing lunging attacks much like a Leaper infested, as well as using her robotic legs to create the radial AoE stomps of a Shockwave MOA. Environmental restrictions: Impractical in tight, closed spaces; possibly losing all mobility. Art:
Corpus Mercenary (TheOniStixx) Spoiler Name: Corpus Mercenary Behavior: A Corpus unit that's only business skill is fighting. They are a trooper unit that the Corpus has hired to finding and killing the enemy. They are used in combat to flush Tenno or Grineer out of cover and then unload as much lasers that they can into them. They have more maneuverability than most Corpus units and are armored and shielded. Attacks: When they need to attack an enemy behind cover and lush them out, they throw a grenade the knocks down and knocks back the enemy, letting them unload their rifles onto the enemy. They have a heavy melee attack using their robot exoskeleton to punch the enemy and push them away so they can get some distance. They also have a camera on the back of their suits, so they cannot be stealth executed. Environment Restrictions: None
Добавлено (19.05.2014, 20:16) --------------------------------------------- 7. Corpus Clergyman vs. Tortoise Corpus Clergyman (LoveYourEnemy) Spoiler Name: Corpus Clergyman Behavior: The Clergymen, like the name says, are devout members in the Corpus church. They worship Orokin technology and are absolutely obsessed with it, sacrificing their legs to the Void and have replaced those with powerful prosthetic legs (similar to the Fusion MOA's legs). Their fighting tactics focus on both support and aggression, and their legs allow them to speed around the battlefield (also being able to dodge attacks and aggressively charge the player). His deployable drone allows another way to attack and buff other Corpus. When out in the open not attacking, they can deploy a mobile energy shield (it can be shot to break it like normal shields, but much stronger). Attacks: Main support attack is an energy barrage (blast damage and similar to 'Tempest Barrage' in function). Typically does this as the initial attack and then deploys the Support Drone to wear down the player using laser smgs. Clergymen can also send out their drone to prevent the player from using abilities (not draining energy though, but projecting an aura around the player), in this state the drone does not use the laser smgs. Clergymen can buff the enemies around them by calling out a religious chant that makes all enemies in the vicinity have an attack buff. Last attack pattern is a last-ditch-effort charge ending in an energy ground slam with their fist, being able to stumble the player and get in range for powerful melee kicks (can be dodged using the combat roll). Environments: Found in all Corpus environments in small numbers, spawns are increased in the Gas City Tilesets.
Tortoise (Rebulite) Spoiler Name Suggestion: Tortoise Behavior: An extremely bulky, four-legged, and heavily armored Corpus proxy, the Tortoise is an elite mass-production unit with the ability to defend allied units by providing cover and supoort. While the Tortoise is heavily armored, it also employs moderate firepower, equipped with a pair of Spectras to deter close-range combatants. It also has a miniature missile attached to its back, to deal with enemies who do not close the distance. Tortoises will prefer to defend positions surrounded by their fellow Corpus units and will often keep to the front of a formation, forcing any opposing units to focus their fire on them. The plating on a Tortoise's back is also heavily reinforced, causing almost all guns without significant penetration to be unable to pierce the armor there: if one wishes to destroy a Tortoise, it is imperative to aim at their limbs or head, or use a gun modified to punch through barriers. The Tortoise's main weakness is its speed: it moves very slowly due to its armor and is not adept at turning to face enemies at its sides. Attacks: The Tortoise is equipped with a Spectra on either side of its main 'shell,' and will fire the two Spectra at any enemies it can reach: this means that it will do far more damage to enemies in front of it or behind it, leaving it slightly vulnerable to being flanked. In addition, at longer ranges, the Tortoise will release a small heat-seeking missile from the top of its shell, similar to the ones equipped on Zanuka and the Hyena models. But ignoring the Tortoise's firepower is potentially more dangerous: using a variant of the tech used in Shield Ospreys, the Tortoise is able to convert its currently intact shielding into a burst of magnetized energy, healing the shields of other teammates around it and damaging those of enemies, in a manner similar to Mag's Shield Polarize. Environment restrictions: None.
8. Corpus Wrangler vs. Corpus Auxiliatrix Corpus Wrangler (astrobird) Spoiler Behavior: Will kite Tenno and fire off occasional rounds until either players get too close, or stop moving. Will then use moa steed to then cause shockwaves against players to knock them on their backs. If a player is on their back around the Wranglers, they will be tethered to and dragged around the map in a pseudo downed state, where they will only be able to use their secondary to attack. The player will take constant damage while being dragged and can only escape with the assitance of another player or by staggering or stunning the Wrangler dragging them. Attacks: Lanka Shot: The Wrangler fires 1-3 fast moving, powerful shots at target tenno. The Wrangler wil lstay at a moderate distance at this time nad will congregate with other wranglers until they have formed a group of 3-6 Charge: When in a group, the Wranglers will get into a charging formation and rush the players, knockcking them down if they are caught in the line of attack. Deals light damage. Shockwave: The Moa Steed bends down slightly and leaps high into the air towards tenno, sending out four simultaneous shockwaves upon impact with the ground. The shockwaves deal light damage and knock down, but can be evaded through jumping. Rodeo: The Wrangler fires off an energy chain that immediately locks onto a pratfallen or stationary tenno and begins to drag them around the tile in a wide circle. The effect lasts for ten to fifteen seconds, dealing constant damage to the player. The player is put on their back and forced to use their secondary for the duration of the attack. The only means of premature escape is through either stunning or killing the Wrangler performing the Rodeo. Environment restrictions: The Wranglers can only spawn in groups equal to double the current session's player count and only in wide/open tilesets such as Corpus Hangars.
Corpus Auxiliatrix (YandereSamantha) Spoiler Name Suggestion: Corpus Auxiliatrix
Behavior: This unit prefers to stay behind and repair damaged MOAs and heal injured Crewmen, but when engaged, it will not hesitate to engage in battle. Fast-moving and elusive, this unit is rather difficult to spot and pin down. However, when they are repairing units or healing allies, they are susceptible to damage. They are most susceptible to AoE attacks like Pull and Rhino Stomp. Refer to reference picture below for further information.
Attacks: Melee attacks/Lecta attacks - When approached mid-range, Auxiliatrix units will engage in whip attacks, but when approached at close range, she will not hesitate to use hand-to-hand combat.
Corpus freeze gun - Can greatly slow down players. Used when approached from a distance.
Buff and Dispel - Can buff allies and dispel enemy buffs.
Repair and heal - These units can repair damaged robotics and heal human units up to 75% of their health.
Upgrade - Can upgrade robotics, from increased mobility to increased fire rate for weapons.
Environment restrictions: Not necessarily a restriction, but they are susceptible to ambushes in the open. They are also uncommon units.
Art or Reference Images:
Резня, братцы, грядет резня!
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shketboss | Дата: Понедельник, 19.05.2014, 21:46 | Сообщение # 2 |
Страна: Украина
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| 1й и 2й норм а дальше не вдохновило =)
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happyhippy28 | Дата: Понедельник, 19.05.2014, 22:38 | Сообщение # 3 |
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| Не знаю, мне лично понравились кроме первых двух еще танк-моа и грузовой)
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Warleus | Дата: Среда, 18.06.2014, 21:39 | Сообщение # 5 |
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| Зачетно смотрятся,последний,с зеленой шевелюрой чел,корпус чел в роботе на манер ME атласов,и чел с круглым силовым/электрическим молотом/топором,и бульдозер ,остальные не очень.
Кликабельно* =)
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Gofel | Дата: Суббота, 23.08.2014, 13:30 | Сообщение # 6 |
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| № 6 Corpus Mercenary
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